ClickerTown v2.0
ClickerTown » Devlog
I've added several major changes to the game with this update, which help give something to do once you are able to afford every building in the shop.
- Shop prices now increase based on how many of that shop item are already placed on the map. This makes the strategy of focusing on one specific building a little slower than varying the buildings you use.
- You can now see a building's range when placing it, or by hovering over an existing building or tile. This helps determine which buildings are helping your cash growth rate and which are hurting it.
- A new shop item allows you to expand your map area, at a high price. This gives you infinite space to grow and add new buildings as your cash growth rate increases.
Get clicking!
ClickerTown
An isometric city clicker game
Status | Released |
Author | robocrow |
Genre | Simulation |
Tags | City Builder, Clicker |
Languages | English |
More posts
- Reduce price ramp and update rate previewNov 20, 2020
- Fixed missing nineslice dependencyNov 14, 2020
- Balance changes and performance improvementsNov 01, 2020
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